17th May 2005, 7:56 AM
OB1 Wrote:IGN says it's all realtime.
Really?
Quote:Heavily scripted action governs progression as the men shoot their way through enemies at all angles. Up and down, people are dying and the landscape becomes littered with corpses, the wounded, the broken, and the shattered remnants of civilization. It's an utterly astonishing site of horror that combines the sharp grit of Saving Private Ryan with the distinct futuristic clarity of one of StarCraft's many stylized CG battles. As the demo rolls on we're treated to flamethrowers, barrages of missiles, vicious death scenes and elaborately laid out firefights. It's amazing, but perhaps a bit too amazing.
Look, we want it to be real. We honestly do. If it is, we'd feel complete -- whole. But we have suspicions we simply cannot shake.
In August of 2004 this editor visited the offices of Guerilla in Amsterdam. There team members admitted that Killzone 2 development was well underway, but that they did not intend to release on PlayStation 3 and that they had, in fact, not even been provided with PS3 development kits at the time. That means that between August of 2004 and May of right now, Guerilla received tools and made a game for a system they knew pretty much nothing about -- a game that is as ridiculously polished as this one, no less. I don't care how fantastic of a developer your company might be, something like that just doesn't happen.
We're inclined to mistrust Killzone 2's gameplay legitimacy even further because of the way the video plays out. No shooter in existence features characters that do exactly the right thing at exactly the right time all the time. It seems as if the entire Killzone 2 showing was like a wish that did not waver, not even once. Then there's the way the control seems suspiciously fast to be done on analog sticks. The circumstantial evidence is just too much to ignore, you know? All that being said, I cannot in good faith tout Killzone 2 as the best looking game ever because I really don't think it's a real game yet. But it sure is one hell of a CG sequence that, if in anyway happens to be representative of the final product, shows us what next-generation shooting should be like.
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Jak 3 : Jet Set Radio Future : Oddworld: Munch's Oddysee : Final Fantasy XII : Shadow of the Colossus : more to come...
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