12th May 2005, 1:30 PM
I agree with OB1, and I'd say that it's quite obvious... Nintendo has been saying this stuff for years, and carrying it out with things like the lack of voice acting or their DS game lineup (look at all the small, simple games that are criticized for not seeming like full products because of how focused they are on one idea...)... it makes a lot of sense for SK's philosophy of 'bigger, more cinematic games' to clash quite strongly with Nintendo's 'game first, and make it simple' one. They just aren't compatible... ED really shows that. It's a fantastic game, but not something you'd ever see Nintendo ever come close to, I think...
Lazy: "Smaller" doesn't mean just length. "Smaller" refers to the size of the team developing the game, the amount of money spent, things like orchestral music and voice acting, etc, etc... the actual length of the game that results is perhaps the least important aspect of a "smaller" game. Oh, and ED is one thing, but they want to scale it up from there... as they said, they doubled the size of the team. That implies even more work on that cinematic stuff... and that just doesn't seem to work with the direction Nintendo is taking.
You're right, Nintendo makes some fairly large productions. But they just don't compare to a lot of other studios out there... and it's quite intentional.
Lazy: "Smaller" doesn't mean just length. "Smaller" refers to the size of the team developing the game, the amount of money spent, things like orchestral music and voice acting, etc, etc... the actual length of the game that results is perhaps the least important aspect of a "smaller" game. Oh, and ED is one thing, but they want to scale it up from there... as they said, they doubled the size of the team. That implies even more work on that cinematic stuff... and that just doesn't seem to work with the direction Nintendo is taking.
You're right, Nintendo makes some fairly large productions. But they just don't compare to a lot of other studios out there... and it's quite intentional.