10th May 2005, 5:34 PM
Yes GR, I am fully aware of that feature. But, it is not an absolute I'm afraid. Increase disk speed does not equal infinite disk speed. As an aside, I certainly wish they had set the system up to REMEMBER your last settings. It's just a little annoying having to set it to fast disk speed or smooth texturing EVERY TIME I turn on the system. Sure, I'll need to alter them depending on the game I play, but I usually stick with a game for a while before putting a different one in.
Anyway, yes, fast loading, as I've said many times before, makes the load times in Chrono Trigger BEARABLE, but it does not eliminate them (as it does for Final Fantasy 5). They are still there, and they are still annoying. It's just that the game is at least playable with it on.
Oh yeah, the PS1 version has the ROM built right in. As I discussed with OB1 a while back, I'm pretty sure the fact that the US version is using the Japanese ROM as it's base is the source of all the load issues. I believe needing to patch all the text (meaning it has to first spin the disk to the ROM and then spin it to the part with the patch, it's basically the spinning and scanning that's taking up the time rather than actually applying it) is the problem. I am not CERTAIN of this by any means, it's just a hypothesis I think is worth testing. Unfortunatly, we really can't test it due to lacking a number of things, for example, the original Japanese version of the PS1 version of the game.
Anyway, yes, fast loading, as I've said many times before, makes the load times in Chrono Trigger BEARABLE, but it does not eliminate them (as it does for Final Fantasy 5). They are still there, and they are still annoying. It's just that the game is at least playable with it on.
Oh yeah, the PS1 version has the ROM built right in. As I discussed with OB1 a while back, I'm pretty sure the fact that the US version is using the Japanese ROM as it's base is the source of all the load issues. I believe needing to patch all the text (meaning it has to first spin the disk to the ROM and then spin it to the part with the patch, it's basically the spinning and scanning that's taking up the time rather than actually applying it) is the problem. I am not CERTAIN of this by any means, it's just a hypothesis I think is worth testing. Unfortunatly, we really can't test it due to lacking a number of things, for example, the original Japanese version of the PS1 version of the game.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)