3rd May 2005, 7:46 PM
Quote:EGM: What about that clip where Link is boxing a Goron?
EA: All I can tell you is that the Gorons won't be the Gorons from the Ocarina of Time.
hmm... so he DOES have some idea about when in time this game is set? :)
Quote:EGM: Well, it was more of an impression left by the two trailers. Like the dungeons, or where it's in the woods, it's raining and Link is fighting those Skeletal animals. And just the realistic graphics alone might make it seem darker or grittier...
EA: Actually, that's not what this game was intended to be. In order to show good-looking bright action, we needed to feature darker aspects, to highlight -- literally highlight -- the lighter portions. That's simply because the people [who chose what to put in the trailer] tended to choose the darker areas, and maybe as a result people have the impression that this is going to be a darker game.
EGM: So if it's not "darker," what words would you use to describe it yourself?
EA: [Long pause] It's very hard to say. We're not trying to make it a very dark game, despite that impression, but we are trying to create a big contrast. For example, it should sometimes be very dark, and other times very bright, so people can enjoy the sheer contrast. And as for the emotions, sometimes people will feel very sad, and sometimes very happy. Those kinds of contrasts are something that I always try to incorporate into a game. Unfortunately, there's no one appropriate adjective yet. As always, we're trying to make it a very mysterious game. And now that we're going to make it photorealistic, I think that can intensify the mystery.