25th March 2003, 1:11 PM
Quote:Yes! That'd be great! I love sim-style Star Wars controls... the only problem is that the Rogue Squadron game style wouldn't work as well in a sim-style environment -- it would mean a lot slower paced game if they put in the power control system (lazer/beam weapon power, shield area modification, power management, etc) and power control system (lazers with power drain and control systems (4 at once/ 2 at a time / 1 at a time toggle) like the system game, or missiles like the sims (ie make all missiles and bombs homing (in the sims there are no non-homing missiles or torpedoes...) and limit numbers to the small numbers those ships should have). Those changes, or even just some of them, would not be welcomed by all... a lot of people liked the extreme simplicity of Rogue Squadron... but it'd be great if they could make some kind of cross of gametypes that implemented some stuff from each. Because I for one love the sim games...
Of course Rogue Squadron has other MAJOR diffrences from the sims -- you fly on what is essentially a flat (well, very thin) plane, not in a real 3d world (even in space!) like the sims... it'd also be cool if it let you fly in all directions in space levels (as opposed to auto-levelling and centering and the very limited range of movement like it has), though.
Oh, and a even better (and truly useful) inside cockpit view would be great...
Oh no, I didn't mean that sim-like. I just don't want the ships to control like paper airplanes any more. Laser/shield management would detract from the gameplay.
Quote:I thought RS2 had good music...
The actual sound quality was amazing, but there was a lot of midi-sounding stuff in there.
Quote:They may not be as big as they are supposed to be, but they seem to be about the same scale as they were in the sim games... though it WOULD be good if they didn't make it so insanely easy to kill Star Destroyers. In a even remotely realistic world one X-Wing should NOT have any kind of a chance of doing that... like the sims! Though its not that hard in those games too, its not easy and requires a lot of missiles... or LOTS of patience and great luck to not be hit with turbolaser fire if you keep going in and out attacking parts of the ship...
The reason why they're so small is because of graphical limitations. But those Factor 5 guys can do just about anything...
Quote:Yes, it was a great action-flight game level... but it is in no way a 'simulation game' level. Not even remotely in any sense of the word... you'd know that if you'd played any space sims...
It was great in that it felt like you were really there in the movie, which no previous SW space sim has done as effectively before, but I'd like the actual air space to be larger.