25th March 2003, 12:57 PM
Quote:-Less arcadey controls. Make it control a little less like Toy Fighter and a little more like TIE Fighter. Give the crafts some weight, for cripes sake! I always felt like I was controlling styrofoam spaceships in the RS games.
Yes! That'd be great! I love sim-style Star Wars controls... the only problem is that the Rogue Squadron game style wouldn't work as well in a sim-style environment -- it would mean a lot slower paced game if they put in the power control system (lazer/beam weapon power, shield area modification, power management, etc) and power control system (lazers with power drain and control systems (4 at once/ 2 at a time / 1 at a time toggle) like the system game, or missiles like the sims (ie make all missiles and bombs homing (in the sims there are no non-homing missiles or torpedoes...) and limit numbers to the small numbers those ships should have). Those changes, or even just some of them, would not be welcomed by all... a lot of people liked the extreme simplicity of Rogue Squadron... but it'd be great if they could make some kind of cross of gametypes that implemented some stuff from each. Because I for one love the sim games...
Of course Rogue Squadron has other MAJOR diffrences from the sims -- you fly on what is essentially a flat (well, very thin) plane, not in a real 3d world (even in space!) like the sims... it'd also be cool if it let you fly in all directions in space levels (as opposed to auto-levelling and centering and the very limited range of movement like it has), though.
Oh, and a even better (and truly useful) inside cockpit view would be great...
Quote:-As Darunia mentioned, better music. No more midi-sounding crap, even if most of the music in RL did sound like real orchestrated stuff.
I thought RS2 had good music...
Quote:-Better recreations of the movies. I want to fly through the asteroid field, find a giant asteroid to hide in, and try to escape from the monster's mouth before I die. More stuff like that!
Definitely. Though just the addition of ground levels sure will help a lot...
Quote:-Bigger ships. The Star Destroyers should be a lot bigger than they were in RL.
They may not be as big as they are supposed to be, but they seem to be about the same scale as they were in the sim games... though it WOULD be good if they didn't make it so insanely easy to kill Star Destroyers. In a even remotely realistic world one X-Wing should NOT have any kind of a chance of doing that... like the sims! Though its not that hard in those games too, its not easy and requires a lot of missiles... or LOTS of patience and great luck to not be hit with turbolaser fire if you keep going in and out attacking parts of the ship...
Quote:-Bigger levels. Especially for the big space battles.
I thought they were alright, but they could have been a bit bigger I guess.
Quote:-Online multiplayer support.
YES!!! Though its VERY doubtful, given how the series never has even had a multiplayer mode... and the NGC has no X-Box Live to make it cheap and easy...
Quote: I think that the Battle of Endor in RL was the greates flight simulationg level ever
Yes, it was a great action-flight game level... but it is in no way a 'simulation game' level. Not even remotely in any sense of the word... you'd know that if you'd played any space sims...
Quote:it was so vast, and there was so much action and so many ships and all
Vast? Yeah, it was great to see it... I just wish that they would make a X-Wing game with a level like that! I'd LOVE to see a realistic version of that level... it was great, but I just like the realistic style of games better, for space levels especiallly... its so easy to kill things in RS's arcade style. Fun? Yes, great fun... and nice and simple... but I like the sim-style games' complexity too. And the difficulty... though I doubt sims would EVER work on consoles. Why? 1) No Joystick! Sims don't work on gamepads... and 2) not many buttons -- gamepads have 8 to 12 buttons, while for example TIE Fighter has dozens... no, arcade-controls (or arcadish sim style controls) are needed.
So. What do I wish the game had for controls? Well, the gamepad setup from RS2 is good for the controller... but I'd LOVE to see some elements of sim added, like more realistic flight controls, a more open world (adding true 3d to the space levels), and maybe some more realistic flight combat too... and (well done) realistic levels too.