24th April 2005, 8:34 PM
I've already explained that creating controls, a good camera system, level design, and overall polish is much harder to do with a fully 3D game. There's also AI, triggers, volumes, and balance, to name a few more things. And no, I will not explain each one to you, because you are not worth my time. If you were someone who didn't have an insanely huge ego and was capable of learning new things, I might reconsider. But that is not the case.