24th April 2005, 11:47 AM
GGA has more complex level designs, sidescrolling or no.
Controls? Well, it's 3d, so I'd expect yeah it would be a bit harder to program in MN64. Camera? Perhaps... but the GGA camera does need to curve along those paths and stuff, not just 'follow player as they go right'... that definitely makes it harder. As for MN64, I don't know about how you'd program a 3d camera... it follows behind the player, obviously. But I'm sure there's more to it than that (trying to avoid having the camera be in a bad place where it's hard to control the character, namely...)...
Gameplay design? I really don't see a big difference here. So MN64 has a 3d-adventure structure... so? It really isn't that much deeper, gameplay-wise, than MN64... same run-and-jump-and-hit gameplay, same 'talk to the npcs in the towns to learn things and get quests/sidequests' town design, same 'the castles are the big hard part' thing... where's the huge difference in gameplay design that makes MN64 a more complex design? Just because it's got an increasing healthbar and that 'large world' design doesn't mean that it's vastly more complex... and remember, in many ways GGA is complex for a platformer.
Controls? Well, it's 3d, so I'd expect yeah it would be a bit harder to program in MN64. Camera? Perhaps... but the GGA camera does need to curve along those paths and stuff, not just 'follow player as they go right'... that definitely makes it harder. As for MN64, I don't know about how you'd program a 3d camera... it follows behind the player, obviously. But I'm sure there's more to it than that (trying to avoid having the camera be in a bad place where it's hard to control the character, namely...)...
Gameplay design? I really don't see a big difference here. So MN64 has a 3d-adventure structure... so? It really isn't that much deeper, gameplay-wise, than MN64... same run-and-jump-and-hit gameplay, same 'talk to the npcs in the towns to learn things and get quests/sidequests' town design, same 'the castles are the big hard part' thing... where's the huge difference in gameplay design that makes MN64 a more complex design? Just because it's got an increasing healthbar and that 'large world' design doesn't mean that it's vastly more complex... and remember, in many ways GGA is complex for a platformer.