23rd April 2005, 12:55 AM
GGA is hardly your average sidescroller... it's a pretty complex one. Perhaps it's easier than a 3d game, but in direct comparison... I don't think so. At worst they're even. I mean, it's simple-environments (I mean boxy terrain, not many things cluttering up the landscape, etc... as you see in most 3d platformers -- lots of empty space.) full 3d vs more complex environments sidescrolling or isometric 3d... I wouldn't be so sure that MN64's environments are much harder to design. GGA has the whole branching-paths thing, remember... and more graphical detail, which makes it harder to make.