23rd April 2005, 12:30 AM
The difference is, TIE Fighter will run on any computer made in the last eight to ten years that has a $10 joystick. F-Zero the arcade machine costs thousands of dollars. :)
Sure, in 1996 or so I thought of the idea of TIE Fighter for N64... I tried to figure out how I could map all the controls to the N64's buttons. It's on a piece of paper in one of my "games I drew on paper" folders, I think. :) I think I did a half-decent job... it wouldn't quite be TIE Fighter, but of course it wouldn't be moving to a console and its pitiful selection of buttons... oh, it'd still be fun. But I just don't think it'd have the same greatness to it... it seems to me that it'd be kind of like playing Donkey Konga with a normal GC controller: fun, but not as fun.
Sure, in 1996 or so I thought of the idea of TIE Fighter for N64... I tried to figure out how I could map all the controls to the N64's buttons. It's on a piece of paper in one of my "games I drew on paper" folders, I think. :) I think I did a half-decent job... it wouldn't quite be TIE Fighter, but of course it wouldn't be moving to a console and its pitiful selection of buttons... oh, it'd still be fun. But I just don't think it'd have the same greatness to it... it seems to me that it'd be kind of like playing Donkey Konga with a normal GC controller: fun, but not as fun.