22nd April 2005, 7:58 PM
Quote:The touch screen could do it, sissy!
No, it really couldn't. Mouse is an abysmally bad way to control TIE Fighter -- I should know, I tried once -- and touchscreen would be just as awful. Either you've got to simplify the controls to Freelancer levels (oh wait, you WILL have to do that... otherwise how do you fit a game that uses dozens of keys (maybe ten to fifteen of which you should know to play) and a joystick onto a controller with eight buttons?) or you have a mouse control scheme where you move the mouse across the desk, pick it up, move it back, move it across again, etc, and slowly turn... like TIE Fighter is when played with a mouse (it just maps the turning to the mouse axis)... and you'd lose a major aspect of the game in the controller! The feel of having a joystick, the resistance, that is all very important to a game like TIE Fighter... I've thought about console TIE Fighter before, but even there, without a real joystick, you can't do TIE Fighter (or X-Wing, or Freespace, or whatever) on a console. Not without compromising the controls and the complexity of the simulation. Because there aren't joysticks for consoles... now, if someone wanted to release a flight sim for consoles that came with a joystick/throttle combo (or joystick/keypad), go ahead, but short of that...