22nd April 2005, 4:24 PM
Quote:I thought so, and that's what I was responding to... if you do that you're going to get in more fights. How much you mind depends on how frequent they are and how much fun it is... in a Zelda game it's mostly fine, but there are some regions you don't want to revisit too often if the trek over there is too much of a hassle -- more likely in the 2d games really. Though it's also true in Wind Waker... there are so many islands so spread out, and sailing isn't fun forever...
Speaking of Wind Waker, it's annoying that in the second quest you have to use Link's normal clothes... I don't want them, I want the green suit! But I can't choose it.
I wasn't talking about fighting! Just walking around for an hour!
Yeesh.
Quote:But having everything being truly unique is better... something made of 'building blocks' usually looks it, when compared to something fully uniquely designed... oh, it can be great too, but equally great, with games on the same level otherwise? I'm not so sure.
You can make them as unique as you want. All you need are more building blocks.
And what's better, a game world with 20 truly unique-looking characters that you see over and over and over, or 200 not-quite-as-unique characters?