22nd April 2005, 12:30 PM
Quote:I meant if they made like a giant forest or something, it'd be worth wandering around for hours just to take in the scenery.
I thought so, and that's what I was responding to... if you do that you're going to get in more fights. How much you mind depends on how frequent they are and how much fun it is... in a Zelda game it's mostly fine, but there are some regions you don't want to revisit too often if the trek over there is too much of a hassle -- more likely in the 2d games really. Though it's also true in Wind Waker... there are so many islands so spread out, and sailing isn't fun forever...
Speaking of Wind Waker, it's annoying that in the second quest you have to use Link's normal clothes... I don't want them, I want the green suit! But I can't choose it.
Quote:Think of them as lego pieces. Right now what most devs are going is making action figures. Static looks that cannot change. What they could be doing is making different parts that can be switched around. The more parts, the more variety of npcs you can have. The same thing goes for environments.
But having everything being truly unique is better... something made of 'building blocks' usually looks it, when compared to something fully uniquely designed... oh, it can be great too, but equally great, with games on the same level otherwise? I'm not so sure.