21st April 2005, 8:06 PM
Quote:Who said anything about fighting the same enemies...
If you're revisiting the same territory you're refighting the same enemies. :)
Quote:TES wouldn't have personality if the world was 5x5 feet. Nowadays it's more than possible to create a giant game world that is diverse and full of personality. The problem has always been technology. Games are not paintings, you do not create every square foot from scratch. You create building blocks that can be spread out as much as you want. You just have to be clever in how you build the building blocks.
TES's whole goal is big scale, so it's what you expect from those games. I'm just saying (as I have before) that when you expand the scale you sacrifice some things, like detail, unique NPCs, and in TES's case, story... you don't HAVE to, I know, but you only have so long to develop the game and it takes a long time to design such a massive world. They obviously spend less time on that in the TES games. It's understandable, in such a big project... but Zelda IS about NPCs and detail, so it wouldn't work as well there. So yes, make the world bigger. But not at the cost of what makes that world a Zelda world.