21st April 2005, 3:04 PM
Quote:Intresting? I don't want to have to fight the same enemies over and over and over.. that's one thing I liked about Hyrule Field, actually. You could run across it without bothering with the pathetic enemies.
Who said anything about fighting the same enemies...
Quote:Of course, scale is good. A big world is great... but a big, empty world with no personality isn't a good thing. A smaller, more focused, and more cohesive world is better, if those are the choices... (that's one of the biggest problems with the TES games -- they've got scale, but personality? It improves with each game but it's still not the same as in a smaller scale, more focused game. And story, of course... But it fills a niche, I guess, and it's nice to see that SOME games at least don't fall into the trap of "the world is 'huge', but it's actually the size of a small island!"...)
nywya, yes, if you make it interesting you can want to just wander around and enjoy the scenery. But it seems like that's easier to do on a smaller scale game since you are covering less ground so you can focus on what you have more... like Majora's Mask, perfect example.
TES wouldn't have personality if the world was 5x5 feet. Nowadays it's more than possible to create a giant game world that is diverse and full of personality. The problem has always been technology. Games are not paintings, you do not create every square foot from scratch. You create building blocks that can be spread out as much as you want. You just have to be clever in how you build the building blocks.