21st April 2005, 2:59 PM
(This post was last modified: 21st April 2005, 8:02 PM by A Black Falcon.)
Quote:It's still funny!
Oh, I agree completely. It's quite strange. You just get to the point where you begin to ignore it, I guess...
Quote:Only if it's uninteresting. But make a game pretty enough and people will want to walk around and simply enjoy the scenery. Like in MGS3. I could have walked around for ever if they had made those gorgeous forests even bigger.
Intresting? I don't want to have to fight the same enemies over and over and over.. that's one thing I liked about Hyrule Field, actually. You could run across it without bothering with the pathetic enemies. :)
Of course, scale is good. A big world is great... but a big, empty world with no personality isn't a good thing. A smaller, more focused, and more cohesive world is better, if those are the choices... (that's one of the biggest problems with the TES games -- they've got scale, but personality? It improves with each game but it's still not the same as in a smaller scale, more focused game. And story, of course... But it fills a niche, I guess, and it's nice to see that SOME games at least don't fall into the trap of "the world is 'huge', but it's actually the size of a small island!"...)
anyway, yes, if you make it interesting you can want to just wander around and enjoy the scenery. But it seems like that's easier to do on a smaller scale game since you are covering less ground so you can focus on what you have more... like Majora's Mask, perfect example.