21st April 2005, 2:59 PM
(This post was last modified: 21st April 2005, 8:02 PM by A Black Falcon.)
Quote:It's still funny!
Oh, I agree completely. It's quite strange. You just get to the point where you begin to ignore it, I guess...
Quote:Only if it's uninteresting. But make a game pretty enough and people will want to walk around and simply enjoy the scenery. Like in MGS3. I could have walked around for ever if they had made those gorgeous forests even bigger.
Intresting? I don't want to have to fight the same enemies over and over and over.. that's one thing I liked about Hyrule Field, actually. You could run across it without bothering with the pathetic enemies. :)
Of course, scale is good. A big world is great... but a big, empty world with no personality isn't a good thing. A smaller, more focused, and more cohesive world is better, if those are the choices... (that's one of the biggest problems with the TES games -- they've got scale, but personality? It improves with each game but it's still not the same as in a smaller scale, more focused game. And story, of course...

anyway, yes, if you make it interesting you can want to just wander around and enjoy the scenery. But it seems like that's easier to do on a smaller scale game since you are covering less ground so you can focus on what you have more... like Majora's Mask, perfect example.