21st April 2005, 1:32 PM
Quote:What? Epona's not a jet-car! It'd still take you a while to get from place to other, no question, if it were that big. And like I said, having a world that large would cut down on how unique and how much attention to detail each area has.
I was referring to OoT's world.
And look at Oblivion. That world is even bigger than Morrowind's, and fifty times as pretty. Really, size will not ruin the uniqueness of a game world, or how much detail is put into it. Not if you tackle it practically. Imagine a Lost Woods that actually looks like real woods and not just a bunch of tiny rooms connected to each other. A huge world with seemingly endless possibilities to explore. That would be awesome.
Quote:I don't know... would Zelda be good with a massive world that takes hours to traverse? Some games work with that, but Zelda has always been about a smaller, more focused world... not a massive unending expanse. Like OoT. That world feels a little small once in a while, but really, it's fine... the game is incredibly awesome and fun and the world feels larger than it is because of how well done it is.
"Hours"? Who said anything about hours? And that's great thinking there, "because it's always been limited it should be limited forever". Hey let's not innovate! Let's not take this franchise in bold new directions! Let's remain stagnate and dare not push the boundaries of what can be done! Woo!