20th April 2005, 1:34 PM
Dirty pans are a result of projectors. If you see a movie with a dirty pan in the theater, get it on DVD and you'll see that it's fine.
Motion blur is litteraly the effect of something moving faster than the film can burn its image. CG can emulate that effect with no problem, but doing it in real time is a whole different story. Taking real-time polys or textures and smearing them in a particular xyz direction at a particular velocity would be a nightmare. So instead what video games do is duplicate the image several times, each duplicate becoming more translucent as it spreads away from the object.
That effect in film is called ghosting or it's techy name gaussian blur and it's usually an editing call to add some speed or drama to a situation. IMO it looks like ass. You'll see it constantly in action movies.
Burnout 3's level of ghosting is extreme and it helps the player feel like they're going faster, but I prefer clean, sharper graphics as apposed to B3's.
Motion blur is litteraly the effect of something moving faster than the film can burn its image. CG can emulate that effect with no problem, but doing it in real time is a whole different story. Taking real-time polys or textures and smearing them in a particular xyz direction at a particular velocity would be a nightmare. So instead what video games do is duplicate the image several times, each duplicate becoming more translucent as it spreads away from the object.
That effect in film is called ghosting or it's techy name gaussian blur and it's usually an editing call to add some speed or drama to a situation. IMO it looks like ass. You'll see it constantly in action movies.
Burnout 3's level of ghosting is extreme and it helps the player feel like they're going faster, but I prefer clean, sharper graphics as apposed to B3's.