19th April 2005, 9:43 PM
LotR magic... I noticed in the movies how annoyingly random it is. So you can control the weather across the continent, but not destroy some Ents at your feet? It's so weird... it badly needs some kind of rules, or limitations, or ... something... but as it is it comes off as a very weak magic system where the people have very limited real magic powers... long life, a few basic things like wind control and summoning animals and light... and not a whole lot more... really, at least as presented in the films LotR magic is unsatisfying. I would rather have some kind of rules for how it works (this is something all games MUST have -- you must deliniate what your magic system is, even if you just make a basic system with a list of spells that each cost X spell points or can be used X times per day.)
Note that here I'm not even asking for the 'how does it work', but just the 'what are the limits/powers of your system'... it's like Tolkein didn't know, he just gave them whatever powers he wanted, and then when he didn't want them to have powers he took them away at random or something...
Note that here I'm not even asking for the 'how does it work', but just the 'what are the limits/powers of your system'... it's like Tolkein didn't know, he just gave them whatever powers he wanted, and then when he didn't want them to have powers he took them away at random or something...