17th April 2005, 1:04 PM
Mario 128 is the sequel to Mario 64.
64 + 64 is 128. The Gamecube is 128 bit.
Miyamoto: We have an engine that is the next Mario game with Mario and Luigi running around, we just haven't decided what platform to release it on.
Could have been talking about Mario 64 DS...
Miyamoto: *after the release of Mario Sunshine* SMS is not the Mario 128 engine, I just wanted to try to improve on Mario 64.
"Nintendo sets up "Marionette" service" - Rumor: Nintendo's online setup or a new animation program for development. Confirmed: Marionette is a new development tool for animation to be used with Mario 128
Miyamoto: I think it is time for a new more mature Mario.
He said this twice, once before the release of SMS (which led us to believe that SMS was his idea of a new mature Mario) and then after the release of SMS: "I want to take Mario in a new direction, it's time for him to grow up".
I believe he's talking about the complexity of the gameplay and the overall difficulty. Mario 64's gameplay is very simple compared to Super Mario Bros. 3 for example which is a much more difficult game with tons of quirky mechanics, even an RPG-like menu system of powerups and items and a world map where you can equip those powerups before entering a level, these even included the ability to have suits which gave Mario completely new abilities. That system evolved for Super Mario World where Mario had different styles of jumps assigned to buttons which would alter depending on your current powerup and also the direction you're pressing.
Now take away the suits and add the mechanics of Yoshi with everything from past Mario games. Yoshi + Flying + Fireflower + Super Mushrooms + Level Warping + Switch Boxes and the list just goes on and on, any combo or all of them, any way you want. Play it how you want to; Suddenly Mario took on the gameplay ideal of the game player deciding how he wanted to play, and not how the designers tell him to.
And then we have Mario 64... which really is just Super Mario Bros on the NES in 3-D, just less powerups and some added gameplay mechanics from previous games. Now instead of kicking shells, you ride on them and flying is just as cool as it was in SMB3 and SMW but now it has no real purpose. You dont ever really *need* to fly in order to progress in Mario 64, just to grab a few stars in the game. And I think when Miyamoto looks at it, the first 3-D Mario game, and compares it to SMB3 or SMW, he feels like Mario took a step backwards in order to move forwards in to 3-D.
So I expect Mario 128 to be a 3-D Mario game with complicated mechanics akin to previous 2-D Mario games. A shitload of mechanics all based around the idea of doing the same thing in creative ways.
64 + 64 is 128. The Gamecube is 128 bit.
Miyamoto: We have an engine that is the next Mario game with Mario and Luigi running around, we just haven't decided what platform to release it on.
Could have been talking about Mario 64 DS...
Miyamoto: *after the release of Mario Sunshine* SMS is not the Mario 128 engine, I just wanted to try to improve on Mario 64.
"Nintendo sets up "Marionette" service" - Rumor: Nintendo's online setup or a new animation program for development. Confirmed: Marionette is a new development tool for animation to be used with Mario 128
Miyamoto: I think it is time for a new more mature Mario.
He said this twice, once before the release of SMS (which led us to believe that SMS was his idea of a new mature Mario) and then after the release of SMS: "I want to take Mario in a new direction, it's time for him to grow up".
I believe he's talking about the complexity of the gameplay and the overall difficulty. Mario 64's gameplay is very simple compared to Super Mario Bros. 3 for example which is a much more difficult game with tons of quirky mechanics, even an RPG-like menu system of powerups and items and a world map where you can equip those powerups before entering a level, these even included the ability to have suits which gave Mario completely new abilities. That system evolved for Super Mario World where Mario had different styles of jumps assigned to buttons which would alter depending on your current powerup and also the direction you're pressing.
Now take away the suits and add the mechanics of Yoshi with everything from past Mario games. Yoshi + Flying + Fireflower + Super Mushrooms + Level Warping + Switch Boxes and the list just goes on and on, any combo or all of them, any way you want. Play it how you want to; Suddenly Mario took on the gameplay ideal of the game player deciding how he wanted to play, and not how the designers tell him to.
And then we have Mario 64... which really is just Super Mario Bros on the NES in 3-D, just less powerups and some added gameplay mechanics from previous games. Now instead of kicking shells, you ride on them and flying is just as cool as it was in SMB3 and SMW but now it has no real purpose. You dont ever really *need* to fly in order to progress in Mario 64, just to grab a few stars in the game. And I think when Miyamoto looks at it, the first 3-D Mario game, and compares it to SMB3 or SMW, he feels like Mario took a step backwards in order to move forwards in to 3-D.
So I expect Mario 128 to be a 3-D Mario game with complicated mechanics akin to previous 2-D Mario games. A shitload of mechanics all based around the idea of doing the same thing in creative ways.