16th April 2005, 10:12 PM
I sold it to an ex-girlfriend not long after I got it.
People say that serieses need change to stay interesting, but it's the old Final Fantasies, those with experience points, level-ups, weapons, armor, helmets, turn-based/ATB and a dash of a slightly-different way to make better magic that can still retain my interest. The new Final Fantasies... it's not the style and the makeup of the games that's so much a turnoff, its how things have been 'improved' for the worse. Voices, wierd character-building, minigames and sub-games that are not fun yet at times overshadow the game itself, and the retreat from standard fantasy and into this wierd new metaphysical bullshit we saw so much of in FFVIII and FFX. I love character development, I think it's important, but those two games seem to focus on that to the exclusion of everything else, including a primary conflict that makes sense, and a compelling reason to resolve this conflict.
It's been almost six years, and I still don't have the slightest idea why Time Kompression is such a rotten concept, and why I should give enough of a damn to stop it from happening. I can't remember why the SeeDs could not remember anything from their past, especially that whole part about them growing up in an orphanage together. I can't remember the whole thing about Galbadia and the Timber Owls. I don't remember much of anything about FFX, except that Tidus sounded like a whiny, pretentious little bitch (unknowingly preparing the world for the coming of the whiny, pretentious bitch Anakin "Nobody Loves Me, Everybody Hates Me, I'm Going To Go Eat Worms" Skywalker a few months later). All that I do know is that there was a chick who became the next Britney Spears, some stupid fucking volleyball derivative that I hated, and a blue lion guy who talked in stilted sentences.
Bring back the spoony bards. Edward may have been a pussy and a whiner, but his wife was killed and his whole kingdom annihilated, so I can forgive him that.
People say that serieses need change to stay interesting, but it's the old Final Fantasies, those with experience points, level-ups, weapons, armor, helmets, turn-based/ATB and a dash of a slightly-different way to make better magic that can still retain my interest. The new Final Fantasies... it's not the style and the makeup of the games that's so much a turnoff, its how things have been 'improved' for the worse. Voices, wierd character-building, minigames and sub-games that are not fun yet at times overshadow the game itself, and the retreat from standard fantasy and into this wierd new metaphysical bullshit we saw so much of in FFVIII and FFX. I love character development, I think it's important, but those two games seem to focus on that to the exclusion of everything else, including a primary conflict that makes sense, and a compelling reason to resolve this conflict.
It's been almost six years, and I still don't have the slightest idea why Time Kompression is such a rotten concept, and why I should give enough of a damn to stop it from happening. I can't remember why the SeeDs could not remember anything from their past, especially that whole part about them growing up in an orphanage together. I can't remember the whole thing about Galbadia and the Timber Owls. I don't remember much of anything about FFX, except that Tidus sounded like a whiny, pretentious little bitch (unknowingly preparing the world for the coming of the whiny, pretentious bitch Anakin "Nobody Loves Me, Everybody Hates Me, I'm Going To Go Eat Worms" Skywalker a few months later). All that I do know is that there was a chick who became the next Britney Spears, some stupid fucking volleyball derivative that I hated, and a blue lion guy who talked in stilted sentences.
Bring back the spoony bards. Edward may have been a pussy and a whiner, but his wife was killed and his whole kingdom annihilated, so I can forgive him that.
YOU CANNOT HIDE FOREVER
WE STAND AT THE DOOR
WE STAND AT THE DOOR