11th April 2005, 8:12 PM
Quote:Well yes I understand that from a developer's point of view. I'm talking about in a perfect world where we can have both. All I'm saying is that if the game suddenly starts "dragging on", you can just go outside and play or something.
As for wanting to finish a game all the way, good for you, but if it's long you shouldn't complain that it takes a long time to get to the end. Really, if it gets to be too boring, just stop for a while and play it later when you are interested again, but don't be all "ugh, if this was a shorter game, I wouldn't have to put up with this any more!".
Nonsense. There are too many good games out there to play, and I don't want to spend several pointless hours in an RPG leveling up or searching for some blasted crystals. That's filler gameplay. It sucks. I want to experience a beginning, middle, and end. If the gameplay is diverse and riveting for a hundred hours then GREAT, but that never ever happens. It always gets repetitive. It's like having a hundred-episode anime series with a few great episodes in the beginning and the rest of them being crap until the very end, which you want to see. Only with a game you can't just skip past all of the boring parts. When I pay for a game I want to finish the entire thing, and I want it to be worth my time.