11th April 2005, 7:33 PM
It was too long. Well, it was too boring. It held my interest for about 20 hours, and then I just got sick of it. What I'm saying is that I'd rather have quality over repetitive quantity. Since gamers are always demanding long-as-hell games, developers put more time into stretching out the gameplay as long as they can instead of concentrating on the best experience possible. I'd rather play ICO for 12 hours than all of the Final Fantasies for several hundred hours. And "just quitting" is stupid. I want to experience the entire game, from beginning to end.