10th April 2005, 7:38 PM
lazyfatbum Wrote:1.) Resident Evil 4 is designed for th gameplay to choose what he wants to do. Do you run from the monsters or attack them? If you conserved your ammo, you can kill them all and make the area safe (sometimes). I can go through any Resident Evil game and kill everything with shotguns and rocket launchers, but the idea is that you conserve those weapons for larger enemies or kill-or-be-killed situations.[/b]
Why bother to run from monsters when you [b]can simply shoot everyone of them. I have not ever tried to conserve my ammo, because there has been no need to. I have almost always killed every character in the room/area (thereby making it safe). Ammo is readily available at any point to kill the seemingly endless hordes. Can't say that at this point I've ever been in a kill or be killed situation.. This has been something that has been steadily increasing in each iteration of the series. More and more ammo, more and more health. There is no need to conserve ammo, and no need to run away from an enemy, terrified, and then having to fear that he'll still be there at a later point. Of course, the elimination of 90% of the backtracking makes this point kind of nul-invoid. But that just goes back to my previous point of the backtracking adding to the overall atmosphere of the game.[/b]
2.) Suspense and tension is generated by the game player's take on the situation. You find a letter describing a creature called El Gigante, and that this creature has been let loose for the purpose of killing you. This simple foreshadowing is what creates suspense. When the chainsaw maniac is running at you, do you run away, or use a weapon? if you do use a weapon, do you use a handgun to throw some pot shots at him, or do you use the shotgun to slow him down or even knock him down? Which weapon has the most ammo? He's getting closer, should you run in to a building? No, none of that matters, I simply unload into him with watever weapon I have equipped, as I know there are no consequences for my actions. There is no tension. You even described the scene with Ashley turning the cranks on the platform and using a shotgun to kill off the baddies. That shotgun has a huge spread from that distance, are you going to hit Ashley? Is the weapon strong enough to kill off the monsters from that distance? What about the enemies that are now right next to you? This is how tension is generated. I also mentioned all the TMP bullets I had. Which were more than sufficient. :) If you conserved your ammo and made sure to explore everything and collect every ammo box and herb, then all you have to worry about is killing them off before they get to Ashley. .....
3.) The Genre term "Survival Horror" comes FROM Resident Evil, Capcom coined the genre. It means a video game where you try to survive horrors, such as monsters in a spooky, cinematic setting. In every RE game, you can run from something, or kill it. Your choice, choose what is the better long term strategy. And in every game that choice has steadily become easier and easier. Kill everything.
4.) Halo? What the fuck did I miss? My comparison to the game become an all out blast-a-thon.
5.) There is no strafe function because it creates a more suspensful setting, player-to-character interaction. Every Resident Evil game is a third person shooter in a horror setting, that's what Survival Horror games are. Strafe functions come in vey handy in action games.
6.) They are Ganados, victims of Los Plagas, a parasitic creature. They are no longer human. Zombies from previous RE games are human beings infected with a man-made viral strain that was never intended to be unleashed in such a massive outbreak, but rather through a controled environment to create bio-weapons such as the Tyrant Project. These viruses are owned by Umbrella (who is dismembered in RE4). Your claim that the villagers act too much like Zombies makes no sense to me. Zombies cant run, dodge, think, carry weapons, use machinery or drive a truck. Never at any time in any Resident Evil game did a zombie ever run after me, climb a latter and throw a pitchfork at me, or throw anything for that matter. Zombies consume flesh and try to eat you, Ganados simply want you dead for the sake of their religion and their plan. And those are all lovely additions. But the majority of the time, you're fighting against mindless zombies, who will walk after you at a steady pace, with no seeming intelligence. This game was hyped on the principle that you wouldn't be fighting against zombies, which I'm guessing was based more on hyping the changing storyline, than the changing gameplay.
7.) There are more puzzles in RE4 than any other RE game, including some that require to have a knowledge of math and basic color wheels. Far more complex than "get a key, use a key". Or did you mean something else? I'm talking about logic puzzles. Thus far, the only puzzle I've really come across that was interesting was when you have to form the stone tablets into a picture. Which to most people would be more random, than anything. I know I just rearanged them randomly until I saw a semblence of what I was trying to achieve, and then I thought ahead and finished it in a couple more moves.
8.) Let me try to understand you.
You complain of a lack of suspense and tension, and then complain of the suspense and tension...?
You approach, a door and check it: "It's locked. It's a sturdy door, a prison perhaps?" so you check the hall way next to it, it's blocked. You find a key on a painting and you try it on the prison door, you unlocked it. You tell Ashley to wait, so you can make sure it's safe and you go down in to the dark dungeon. There is a man behind prison bars chained to the wall, his eyes have been sewed shut and he is wearing an iron suit. There is a switch next to him...
And then you say "why cant there just be a big dude blocking the hall way". Well Hudson, it wouldn't be suspensful or generate tension if there was. My complaint is that either way, it's not suspensful, for reasons listed above.
When you enter next area, you are quickly surrounded in one of the best parts of the game. Now you decide how you turn the crank to get the stairs down while avoiding dozens upon dozens of enemies and then raise the platforms in the water to escape. Avoiding what?? I shot every last one of them, and had a shedload of ammo to spare. There have been many many far superior and interesting situations in the game. I just went past the part where I control Ashley. Was nice being defenseless. Having to run from the knights in shining armour was probably the best part of the game, so far. And perhaps the first time I came across the invisible insects.. until I realised how easy it was to kill them all..
These are the same type of situations from previous Resident Evil games including REmake. Then you finish up by saying great game btw. Well, you're obviously trolling. It is a great action game. But it's not the Resident Evil I fell in :love: with.
Quote:Was PH trolling right now? Well, I'm not so sure... I've never played that game, so I can't say for myself what PH experienced, but it's possible that the situations lazy got involved in on such an emotional level (the key emotion being fear) are situations that PH either avoided via very clinical style gameplay (thinking through all situations logically and eliminating all future potential for threats early on), or didn't really grab him so much as make him think "yeah, I know the enemy is coming, alright let's do this...".
Probably the latter. I know the next room will have 10 enemies in it, but it's really not a situation that you have any reason to fear in the game. You simply have too many resources.
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!