10th April 2005, 2:42 PM
1.) Resident Evil 4 is designed for th gameplay to choose what he wants to do. Do you run from the monsters or attack them? If you conserved your ammo, you can kill them all and make the area safe (sometimes). I can go through any Resident Evil game and kill everything with shotguns and rocket launchers, but the idea is that you conserve those weapons for larger enemies or kill-or-be-killed situations.
2.) Suspense and tension is generated by the game player's take on the situation. You find a letter describing a creature called El Gigante, and that this creature has been let loose for the purpose of killing you. This simple foreshadowing is what creates suspense. When the chainsaw maniac is running at you, do you run away, or use a weapon? if you do use a weapon, do you use a handgun to throw some pot shots at him, or do you use the shotgun to slow him down or even knock him down? Which weapon has the most ammo? He's getting closer, should you run in to a building? You even described the scene with Ashley turning the cranks on the platform and using a shotgun to kill off the baddies. That shotgun has a huge spread from that distance, are you going to hit Ashley? Is the weapon strong enough to kill off the monsters from that distance? What about the enemies that are now right next to you? This is how tension is generated. If you conserved your ammo and made sure to explore everything and collect every ammo box and herb, then all you have to worry about is killing them off before they get to Ashley.
3.) The Genre term "Survival Horror" comes FROM Resident Evil, Capcom coined the genre. It means a video game where you try to survive horrors, such as monsters in a spooky, cinematic setting. In every RE game, you can run from something, or kill it. Your choice, choose what is the better long term strategy.
4.) Halo? What the fuck did I miss?
5.) There is no strafe function because it creates a more suspensful setting, player-to-character interaction. Every Resident Evil game is a third person shooter in a horror setting, that's what Survival Horror games are.
6.) They are Ganados, victims of Los Plagas, a parasitic creature. They are no longer human. Zombies from previous RE games are human beings infected with a man-made viral strain that was never intended to be unleashed in such a massive outbreak, but rather through a controled environment to create bio-weapons such as the Tyrant Project. These viruses are owned by Umbrella (who is dismembered in RE4). Your claim that the villagers act too much like Zombies makes no sense to me. Zombies cant run, dodge, think, carry weapons, use machinery or drive a truck. Never at any time in any Resident Evil game did a zombie ever run after me, climb a latter and throw a pitchfork at me, or throw anything for that matter. Zombies consume flesh and try to eat you, Ganados simply want you dead for the sake of their religion and their plan.
7.) There are more puzzles in RE4 than any other RE game, including some that require to have a knowledge of math and basic color wheels. Far more complex than "get a key, use a key". Or did you mean something else?
8.) Let me try to understand you.
You complain of a lack of suspense and tension, and then complain of the suspense and tension...?
You approach, a door and check it: "It's locked. It's a sturdy door, a prison perhaps?" so you check the hall way next to it, it's blocked. You find a key on a painting and you try it on the prison door, you unlocked it. You tell Ashley to wait, so you can make sure it's safe and you go down in to the dark dungeon. There is a man behind prison bars chained to the wall, his eyes have been sewed shut and he is wearing an iron suit. There is a switch next to him...
And then you say "why cant there just be a big dude blocking the hall way". Well Hudson, it wouldn't be suspensful or generate tension if there was.
When you enter next area, you are quickly surrounded in one of the best parts of the game. Now you decide how you turn the crank to get the stairs down while avoiding dozens upon dozens of enemies and then raise the platforms in the water to escape.
These are the same type of situations from previous Resident Evil games including REmake. Then you finish up by saying great game btw. Well, you're obviously trolling.
2.) Suspense and tension is generated by the game player's take on the situation. You find a letter describing a creature called El Gigante, and that this creature has been let loose for the purpose of killing you. This simple foreshadowing is what creates suspense. When the chainsaw maniac is running at you, do you run away, or use a weapon? if you do use a weapon, do you use a handgun to throw some pot shots at him, or do you use the shotgun to slow him down or even knock him down? Which weapon has the most ammo? He's getting closer, should you run in to a building? You even described the scene with Ashley turning the cranks on the platform and using a shotgun to kill off the baddies. That shotgun has a huge spread from that distance, are you going to hit Ashley? Is the weapon strong enough to kill off the monsters from that distance? What about the enemies that are now right next to you? This is how tension is generated. If you conserved your ammo and made sure to explore everything and collect every ammo box and herb, then all you have to worry about is killing them off before they get to Ashley.
3.) The Genre term "Survival Horror" comes FROM Resident Evil, Capcom coined the genre. It means a video game where you try to survive horrors, such as monsters in a spooky, cinematic setting. In every RE game, you can run from something, or kill it. Your choice, choose what is the better long term strategy.
4.) Halo? What the fuck did I miss?
5.) There is no strafe function because it creates a more suspensful setting, player-to-character interaction. Every Resident Evil game is a third person shooter in a horror setting, that's what Survival Horror games are.
6.) They are Ganados, victims of Los Plagas, a parasitic creature. They are no longer human. Zombies from previous RE games are human beings infected with a man-made viral strain that was never intended to be unleashed in such a massive outbreak, but rather through a controled environment to create bio-weapons such as the Tyrant Project. These viruses are owned by Umbrella (who is dismembered in RE4). Your claim that the villagers act too much like Zombies makes no sense to me. Zombies cant run, dodge, think, carry weapons, use machinery or drive a truck. Never at any time in any Resident Evil game did a zombie ever run after me, climb a latter and throw a pitchfork at me, or throw anything for that matter. Zombies consume flesh and try to eat you, Ganados simply want you dead for the sake of their religion and their plan.
7.) There are more puzzles in RE4 than any other RE game, including some that require to have a knowledge of math and basic color wheels. Far more complex than "get a key, use a key". Or did you mean something else?
8.) Let me try to understand you.
You complain of a lack of suspense and tension, and then complain of the suspense and tension...?
You approach, a door and check it: "It's locked. It's a sturdy door, a prison perhaps?" so you check the hall way next to it, it's blocked. You find a key on a painting and you try it on the prison door, you unlocked it. You tell Ashley to wait, so you can make sure it's safe and you go down in to the dark dungeon. There is a man behind prison bars chained to the wall, his eyes have been sewed shut and he is wearing an iron suit. There is a switch next to him...
And then you say "why cant there just be a big dude blocking the hall way". Well Hudson, it wouldn't be suspensful or generate tension if there was.
When you enter next area, you are quickly surrounded in one of the best parts of the game. Now you decide how you turn the crank to get the stairs down while avoiding dozens upon dozens of enemies and then raise the platforms in the water to escape.
These are the same type of situations from previous Resident Evil games including REmake. Then you finish up by saying great game btw. Well, you're obviously trolling.