10th April 2005, 10:08 AM
I thought that RE4 was a lot less redundant in level design that any of the other Resident Evil games, once you make it past the area with the village. For the first few hours you're in the ares around the village, but after that you got a lot of different areas like a lake, an industrial facility, a crumbling ruin, and an old prison.
Backtracking through the same rooms in some of the other RE games looking for keys and crests just wasn't that appealing to me.
Backtracking through the same rooms in some of the other RE games looking for keys and crests just wasn't that appealing to me.
Sometimes you get the scorpion.