10th April 2005, 12:00 AM
(This post was last modified: 10th April 2005, 7:22 AM by Private Hudson.)
So what you're saying lazy is that any game where you're trying not to die should be in a genre prefixed with a "Survival"?
The reason it was called Survival horror is what DJ stated above. It was not a game about action, rather suspense and tension. Action was a last resort that you could not look toward at all times because if you did, you would not survive because you would run out of bullets.
I'm starting to really love the game, but certainly no where near the level of REmake, or the original Resident Evil. The whole shoot the hell out of endless waves of enemies is too reminiscent of Halo for my liking. ;) Hell, throw in a strafe function (which would be handy, btw) and you have a standard Third Person shooter in a horror setting. Though, an admittedly good third person shooter. OH NO!! Ashley is trying to turn the crank but there are diseased cult members after her!! Thank god I have this TMP with 150 bullets and a shotgun with 30!! That'll completely kill the tension nicely!!
And the villagers are far too much like zombies for the whole "There's no zombies in this game" deal to work.
And god forbid that we have half decent puzzles.
Also, their efforts to avoid backtracking (which really did enrich the whole atmohsphere of previous games) resulted in redundant level design. Instead of exploring and noting that you'll have to come back to this room later and things of that nature.. It's all laid out for you. Can't get past those horses with fire shooting out of them? Don't worry, there's a key right next to them that'll open a door 12 meters behind you where you can beat a simple boss character to turn off a switch that'll stop the fire flowing! Jesus, why not just have a big dude guarding the entrance where the fire horses were! Not to mention that as soon as you get through that area, you get to take on 30 zomb.. I mean villagers all at once! Wow, survival!!!
p.s. Great game. :)
The reason it was called Survival horror is what DJ stated above. It was not a game about action, rather suspense and tension. Action was a last resort that you could not look toward at all times because if you did, you would not survive because you would run out of bullets.
I'm starting to really love the game, but certainly no where near the level of REmake, or the original Resident Evil. The whole shoot the hell out of endless waves of enemies is too reminiscent of Halo for my liking. ;) Hell, throw in a strafe function (which would be handy, btw) and you have a standard Third Person shooter in a horror setting. Though, an admittedly good third person shooter. OH NO!! Ashley is trying to turn the crank but there are diseased cult members after her!! Thank god I have this TMP with 150 bullets and a shotgun with 30!! That'll completely kill the tension nicely!!
And the villagers are far too much like zombies for the whole "There's no zombies in this game" deal to work.
And god forbid that we have half decent puzzles.
Also, their efforts to avoid backtracking (which really did enrich the whole atmohsphere of previous games) resulted in redundant level design. Instead of exploring and noting that you'll have to come back to this room later and things of that nature.. It's all laid out for you. Can't get past those horses with fire shooting out of them? Don't worry, there's a key right next to them that'll open a door 12 meters behind you where you can beat a simple boss character to turn off a switch that'll stop the fire flowing! Jesus, why not just have a big dude guarding the entrance where the fire horses were! Not to mention that as soon as you get through that area, you get to take on 30 zomb.. I mean villagers all at once! Wow, survival!!!
p.s. Great game. :)
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!