1st April 2005, 12:04 AM
Quote:The story was phenomenal. I don't know how much of MGS2 you played, but Snake still played a very active NPC role after the game switched to Raiden. The story wasn't the problem, the game, not in the least. People love Solid Snake, and after waiting years and years for a new Metal Gear, they find out that they don't even get to control Snake for 90% of the game. That's what spawned the great resentment toward Raiden.
Change can be good in a video game series, but sometimes a fresh coat of paint and a new story is all the gamers really want. Especially from such a storied and beloved series as Metal Gear. What if in the upcoming Zelda, we only get to control Link for the first hour of the game, and then the rest of the game is played as Tingle or someone. People want what they like, and what they like is what they know. Keep feeding them that, and they'll keep lining up to buy it.
If the story isn't the problem, then I don't get it, as they are only different in the story... sure, you get attached to one character and don't like them replaced with a 'worse' one. But if it's the best way to tell your story -- and Kojima thought it was for that game -- what's so horrible about it?
Tingle? I don't think having to play as Tingle would compare... that'd be much, much, worse... :) Yes, you're right that 'more of the same' is what people want. But what if it's not what the developer wants to make, and they have the cachet to get their publisher to publish said game?