30th March 2005, 8:49 PM
During gameplay, that's where a whole different thing has to be done, yeah that's right. That's why I brought up the example of something I'd do in an FPS. As for controlling your character's reactions in real time, in gameplay, that's the sort of thing I think everyone is trying to figure out in the gaming industry. What ideas do you have for it? I suggested something along the lines of the world being interactive, but in terms of controlling your character's actions, well, the trick is letting them do that in a way that makes the player actually CARE what they are doing. Even I wouldn't really care at all about what look I have on my face (just using that as an example, you likely weren't talking about expressions anyway) in the middle of a fire fight, no matter how into the game I like to get.
So anyway, you have your ideas you'll mention soon enough, but let me think for a second on stuff I could actually make my character do in real time. In the past, decisions you make during conversations were great, but it's a little static, that is, not real time. I suppose how you play the game could determine a lot of the story. Some of that's been done before I think. A very simple example could be something like Goldeneye or Perfect Dark where you have to play a certain way to complete objectives, so like you can't kill the scientists, that sort of thing. But, taking that to another level would be pretty involving. I suppose if you fight various ways it has an effect on the storyline, for example, if you are very secretive and tend to sneak up behind people, future levels change to reflect that by making the enemies group up and cover each other. I dunno... Give me more time to think about it.
So anyway, you have your ideas you'll mention soon enough, but let me think for a second on stuff I could actually make my character do in real time. In the past, decisions you make during conversations were great, but it's a little static, that is, not real time. I suppose how you play the game could determine a lot of the story. Some of that's been done before I think. A very simple example could be something like Goldeneye or Perfect Dark where you have to play a certain way to complete objectives, so like you can't kill the scientists, that sort of thing. But, taking that to another level would be pretty involving. I suppose if you fight various ways it has an effect on the storyline, for example, if you are very secretive and tend to sneak up behind people, future levels change to reflect that by making the enemies group up and cover each other. I dunno... Give me more time to think about it.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)