30th March 2005, 6:24 PM
Well, I suppose it is innovative (thanks :D) though I personally see it as just an evolusion of choices in stories.
As I mentioned ABF, the way I proposed doing it would be during a cinema, you would basically just press buttons on the controller assigned to certain responses. Heck, I might even be evil about it and force them to find out what buttons do what (though I'd stick with that for the rest of the game, in a general sense). I wouldn't have any "dings" or something that reminds you it's a game popping up myself... Anyway, for example during a cinema where a boss enters the room, like some giant that's stomping in slowly and then suddenly smashed in through a wall, I would have a bunch of reactions Link can do throughout the cinema. I'd make it short, since honestly this is starting to remind of of the infamous "FMV games" of the mid-90's, but as an example, when you hear the stomping in the background, pressing one button would make Link jump back in shock, another would make Link simply look around curiously, another would make Link take on a determined fierce expression readying his weapon, and pressing nothing means Link just stands there, completely unphased. Furthermore, pressing different directions would make Link face in different directions, since the echoing of the cavern makes it too hard to tell where the noise is coming from, you would be facing wherever you thought it was coming from. Heck, I could set it up so that you start by making him freak out, then immediatly force him into a tough expression, the combination of which would be designed to be a sort of "still afraid but putting on a brave face" look while he ever so slowly inches toward that big door you see off to the left, then suddenly the monster breaks in through the same place it always will, the ceiling dome, and then you can make your Link go right back to terrified again, but you can make it so he's just like afraid to turn around by not turning around, so at this point Link is like "I really don't want to look that way", and then, finally, the cinema ends and the battle begins, with you facing the OPPOSITE direction of the enemy. Whoops.
As I mentioned ABF, the way I proposed doing it would be during a cinema, you would basically just press buttons on the controller assigned to certain responses. Heck, I might even be evil about it and force them to find out what buttons do what (though I'd stick with that for the rest of the game, in a general sense). I wouldn't have any "dings" or something that reminds you it's a game popping up myself... Anyway, for example during a cinema where a boss enters the room, like some giant that's stomping in slowly and then suddenly smashed in through a wall, I would have a bunch of reactions Link can do throughout the cinema. I'd make it short, since honestly this is starting to remind of of the infamous "FMV games" of the mid-90's, but as an example, when you hear the stomping in the background, pressing one button would make Link jump back in shock, another would make Link simply look around curiously, another would make Link take on a determined fierce expression readying his weapon, and pressing nothing means Link just stands there, completely unphased. Furthermore, pressing different directions would make Link face in different directions, since the echoing of the cavern makes it too hard to tell where the noise is coming from, you would be facing wherever you thought it was coming from. Heck, I could set it up so that you start by making him freak out, then immediatly force him into a tough expression, the combination of which would be designed to be a sort of "still afraid but putting on a brave face" look while he ever so slowly inches toward that big door you see off to the left, then suddenly the monster breaks in through the same place it always will, the ceiling dome, and then you can make your Link go right back to terrified again, but you can make it so he's just like afraid to turn around by not turning around, so at this point Link is like "I really don't want to look that way", and then, finally, the cinema ends and the battle begins, with you facing the OPPOSITE direction of the enemy. Whoops.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)