30th March 2005, 12:53 PM
Quote:Don't even pretend to insult the story in Torment... best game story ever. As for the others, maybe. I'd need to play more MGS.
No, not even close. MGS 2 and 3 especially have the best-told stories in a game, ever. None of your little PC rpgs can ever hope to compare.
Quote:But the point is games are not movies and should not be movies. Really long nonlinear stuff isn't the best way to do a game like a game, it's the best way to do a movie on a computer... games should be interactive! It's what the medium is about! Even if it's somewhat false interactivity like being able to choose options on a list during a conversation (instead of just listening to the guy say everything in one looong cutscene), it's interaction... MGS is fun, but it'd be better if you weren't sitting around doing nothing during all of the conversations and cutscenes.
Sure, it's more cinematic to just tell it and not pause for user interaction, but it degrades the GAME part of the game, and that's a bad thing. Games are not movies, and shouldn't just try to copy them.
Well I'm glad you're so much smarter than Hideo Kojima.
I never said that his method was perfect, just that his games have the best-done stories ever in the medium. Nothing else compares. Like I said, the medium is still being figured out.
Quote:But then I continued to talk about some newer ones that do have facial animation and say that the ideal would be to have it so that when you choose the dialogue choice the character makes appropriate facial expressions during the conversation.
Like what, KOTOR? Haha, yeah right.