30th March 2005, 12:47 PM
Quote:And all of those games have shit stories compared to MGS. :)
Don't even pretend to insult the story in Torment... best game story ever. As for the others, maybe. I'd need to play more MGS.
Quote:I'm not saying that I disagree, that games need to be linear to tell good stories, but right now this seems to be the best way if you want a story told as well as a good movie. Game designers are still figuring out new ways to tell stories in this extremely complex medium.
But the point is games are not movies and should not be movies. Really long nonlinear stuff isn't the best way to do a game like a game, it's the best way to do a movie on a computer... games should be interactive! It's what the medium is about! Even if it's somewhat false interactivity like being able to choose options on a list during a conversation (instead of just listening to the guy say everything in one looong cutscene), it's interaction... MGS is fun, but it'd be better if you weren't sitting around doing nothing during all of the conversations and cutscenes.
Sure, it's more cinematic to just tell it and not pause for user interaction, but it degrades the GAME part of the game, and that's a bad thing. Games are not movies, and shouldn't just try to copy them.
Quote:That would be awesome!
Personally I'm hoping for some sort of gyro thing, though I doubt that'll happen. Touch screen would be crap. There might be something to that "rub" rumor though...
I really have no idea what it'll be... and as a result aren't really expecting much.
Quote:You said:
Plenty of RPGs and adventure games have choices in conversation that affect the progress of the game... somewhat different, yes, but along the same lines. That's what I meant"
But then I continued to talk about some newer ones that do have facial animation and say that the ideal would be to have it so that when you choose the dialogue choice the character makes appropriate facial expressions during the conversation.