30th March 2005, 12:33 PM
Quote:I haven't really played enough MGS to be able to compare... but you do not need to make the game fully nonlinear to be able to tell a good story... I said that the more linear the game, the stronger the storytelling potential. But you can have small nonlinear aspects without harming the game at all -- like Tales of Symphonia's dialogue boxes that affect what the other people think of you, or the branching story in KotOR, or Torment's story which requires some effort to learn (as opposed to them just telling you no matter what, you need to make the right choices and have good enough stats.)...
And all of those games have shit stories compared to MGS. :)
I'm not saying that I disagree, that games need to be linear to tell good stories, but right now this seems to be the best way if you want a story told as well as a good movie. Game designers are still figuring out new ways to tell stories in this extremely complex medium.
Quote:And the controller is... the Nintendo Power Suit!
That would be awesome!
Personally I'm hoping for some sort of gyro thing, though I doubt that'll happen. Touch screen would be crap. There might be something to that "rub" rumor though...
Quote:Like which?
You said:
Plenty of RPGs and adventure games have choices in conversation that affect the progress of the game... somewhat different, yes, but along the same lines. That's what I meant"