30th March 2005, 12:28 PM
Quote:And as of right now, that is the best way to go if you want a really strong story. Please name a non-linear game with a better-done story than any of the MGS games.
I haven't really played enough MGS to be able to compare... but you do not need to make the game fully nonlinear to be able to tell a good story... I said that the more linear the game, the stronger the storytelling potential. But you can have small nonlinear aspects without harming the game at all -- like Tales of Symphonia's dialogue boxes that affect what the other people think of you, or the branching story in KotOR, or Torment's story which requires some effort to learn (as opposed to them just telling you no matter what, you need to make the right choices and have good enough stats.)...
Quote:Leave that to the game designers to worry about.
Who knows, maybe if the Revolution really does offer a revolutionary new type of controller...
And the controller is... the Nintendo Power Suit!
Quote:I'm referring to the games you listed that according to you "already did it".
Like which?