30th March 2005, 12:21 PM
Quote:But given that that's how he does it, it kind of suggests that that's how he thinks it's done best...And as of right now, that is the best way to go if you want a really strong story. Please name a non-linear game with a better-done story than any of the MGS games.
Quote:Oh, I added a reply to the second part of that post in the post you're replying to there: How would you implement a 'control your character fully like an actor'? I don't see how you could do that with some way other than dialogue boxes (or some form of menu)... I don't think just mapping commands to buttons would be enough.
Leave that to the game designers to worry about. ;)
Who knows, maybe if the Revolution really does offer a revolutionary new type of controller...
Quote:Uh, you REALLY haven't been paying attention, have you... who said anything about still figures? Not me... I've repeatedly said '3d games let us show emotions', 'when you choose the dialogue choice your character should use appropriate facial expressions during the conversation', etc...
I'm referring to the games you listed that according to you "already did it".