30th March 2005, 12:06 PM
Quote:(And OB1, facial expressions are a way to show an opinion or give a response to something. That's exactly the same thing that text does, except without text. See things like Zelda games, where Link responds to conversations with expressions. It's just another way of doing the same thing.)
No, actually controlling visible emotions and expressions is extremely different from choosing a response from a bunch of choices and seeing the text play out over a still figure. Imagine a movie where you don't see Tom Hanks act, but rather you see a cardboard cut-out of him with text popping up above his head. Big difference.
Quote:As for Kojima, his problem is linearity... you CAN do a great story and have choice! He seems to think that you can only do it with really long non-interactive cutscenes and conversations... that's not true.
He never said that. That's just the way he does it, and since his games have the best-done stories out of just about any game you can think of, he's certainly not wrong about this. He's still figuring out ways to tell stories in games. He never gave an absolute method.