30th March 2005, 11:57 AM
As I said, I mentioned Dreamfall because they're trying to make the cinemas more interactive.
As for Kojima, his problem is linearity... you CAN do a great story and have choice! He seems to think that you can only do it with really long non-interactive cutscenes and conversations... that's not true.
Same question I had for DJ: how in the world would you do this?
As for Kojima, his problem is linearity... you CAN do a great story and have choice! He seems to think that you can only do it with really long non-interactive cutscenes and conversations... that's not true.
Quote:The only thing is that as of now, you don't really "act" in games, ever. I would love to see a game where you have a full range of emotions and mannerisms at your command and really do get to play a role. And by that I don't mean choosing a reply from a list of commands and seeing a text box pop over the head of an emotionless figure. That would add a whole new dimension to gameplay.
Same question I had for DJ: how in the world would you do this?