30th March 2005, 10:07 AM
It's okay, I get what he was saying, that it wasn't something TOTALLY new. I was just offereing a different way of doing it.
Oh yes, and you are right ABF, that is subtle and people that aren't paying attention and are just blasting their way through the game won't notice it. What I'm hoping to do is expand on the story for those that care about the story, usually the ones who will pay attention. If you just want to get to the next room to blow things up, then just do that. If you want to look around everywhere, you can do that too. Just a warning, I plan on having puzzle hints hidden in ways similar to that :D. I dunno, it was really just something I came up with on the spot. Game design takes a lot of da time.
Oh yes, and you are right ABF, that is subtle and people that aren't paying attention and are just blasting their way through the game won't notice it. What I'm hoping to do is expand on the story for those that care about the story, usually the ones who will pay attention. If you just want to get to the next room to blow things up, then just do that. If you want to look around everywhere, you can do that too. Just a warning, I plan on having puzzle hints hidden in ways similar to that :D. I dunno, it was really just something I came up with on the spot. Game design takes a lot of da time.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)