30th March 2005, 2:22 AM
DJ, a good idea, but probably too subtle. I mean, games make things obvious for a reason... when they're subtle, most people don't notice. That's pretty subtle. If you're okay with that -- with most of the players not seeing that section of the story -- then go ahead... but given that even in something like Metroid Prime a lot of people ignored the story, where it was relatively easy to find (just scan stuff!)...
I'm sure I'd like it a lot, but I don't know how many others would.
As I said, the Zelda options aren't even fake options, as you don't have the option of refusing... oh, you can say 'No', but if you want to continue to play the game you must say 'Yes'. That is not an option. It is pretending to involve the player to hopefully increase their intrest or something. And it's an incredibly stupid thing I was very happy to see go away in WW. Either have it mean something or do away with it, and they did away with it. :)
Tales of Symphonia would be an example of a game where the choices you make during conversations DOES have an impact on the outcome on the game. A much better example.
Your example is an example of expressions, but it's an example of expressions/choices/whatever in one of their least useful uses...
I'm sure I'd like it a lot, but I don't know how many others would.
Quote:My example made more sense, since changing your facial expression in a cinema wouldn't change the story. That's how the fake options stuff in previous Zelda games work, basically.
As I said, the Zelda options aren't even fake options, as you don't have the option of refusing... oh, you can say 'No', but if you want to continue to play the game you must say 'Yes'. That is not an option. It is pretending to involve the player to hopefully increase their intrest or something. And it's an incredibly stupid thing I was very happy to see go away in WW. Either have it mean something or do away with it, and they did away with it. :)
Tales of Symphonia would be an example of a game where the choices you make during conversations DOES have an impact on the outcome on the game. A much better example.
Your example is an example of expressions, but it's an example of expressions/choices/whatever in one of their least useful uses...