26th March 2005, 6:02 PM
Quote:Videogames are still burgeoning. A little cliche or not, they are at the cusp of reaching their full potential. As a great poster at another forums once said (paraphrasing); it's like the door has opened slightly and we are peeking through to the other side, we just can't go through yet. Maybe a game like Spore can take us there.
Spore is possible gameplay evolution, not really story evolution... doesn't really seem like a story-heavey game. But if you're talking in general, and not just about story, you're right.
Quote:Well I would say that the gist of most stores are created during the early stages of development, as the story will go hand in hand with the settings that will need to be created later on. Things like plot twists, little extras, and maybe even the games ending, or alternative endings can all be added later. But obviously something like "we'll have our character get out of the mansion, then go throught some sewers and through the underground science labs" would have to have been thought of early in the development process.
Yeah, and that's the point -- usually the story to explain those events isn't fully thought through until after they've thought of where they are going, and that means that the story won't be getting the focus so it probably won't come off quite as well as the gameplay does... most games are made that way, and I'm sure it's a big part of why they said (probably accurately) that so many games have bad stories.