25th March 2005, 5:31 PM
I would go so far as to say that as far as basic plot goes, a simple on-the-surface-what-happens-next story, games are quite good. The only problem is that the media (with those few exceptions that everyone points out) doesn't allow for the story to be that deep. At least not without becoming a movie itself and having 45minute cutscenes (ala MGS2:SoL).
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I'm positive I was going to elaborate on this, but it all just suddenly left my mind.. Anyways, I hope you get what I mean. With so much emphasis having to be put into gameplay, and so few resources left over for something as trivial as a story, it can't possibly reach it's potential. Perhaps with the advent of systems such as XNA, which should hopefully free up some production resources, games could start hiring professional writers to write their games. And the programmers/directors could work with the writers to allow them optimal oppurtunies in the game to get their vision across.
....
I'm positive I was going to elaborate on this, but it all just suddenly left my mind.. Anyways, I hope you get what I mean. With so much emphasis having to be put into gameplay, and so few resources left over for something as trivial as a story, it can't possibly reach it's potential. Perhaps with the advent of systems such as XNA, which should hopefully free up some production resources, games could start hiring professional writers to write their games. And the programmers/directors could work with the writers to allow them optimal oppurtunies in the game to get their vision across.
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!