25th March 2005, 2:57 PM
DJ/
The zapper senses stray electrons that make it through the screen, that's how it works. That's how it senses if you got a hit or not. The whole reason the ducks have a white box around them is because that is the brightest color the NES can send so that those electrons (that we see as light) can be sent to the gun. If the gun sees dark, you missed. If the gun sees white, you hit. It knows which duck you hit because there's two layers of ducks. One in the foreground, one in the background. There's also a foreground of trees which gives you more points if you cap a duck behind them. The game just has to keep track of it's layers to know where and what you shot at.
No, you cannot play duckhunt with the TV off. You can turn the NES on, but you will never hit anything because there's no information being sent back to the gun.
If you played duckhunt on an LCD screen then you must have some pretty kick ass LCD screens over there in the Land of Make Believe. Duckhunt wont work on projection (rear or front) TV's either because there's nothing being sent back to the gun. It's not just light that the gun is looking for, it's actual frequencies from the tube it wants. It will not work with LCD's, it will not work with Plasmas, it will not work with TFT's, it will not work with projection, it will only work with cathode ray tubes because the other techs didn't exist yet when Duckhunt was designed!
On higher end more modern games that use guns, the guns have electronics that actually communicate to the game and screen. That's why with the super scope you had to actually have that little box on your TV. In some games you can see your target dancing around because it's basically a controller at that point using a merc switch or a kind of radar ping. The target is here - true, the target is here - true, player shot at something - true, player hit enemy - false, player shot at something - true, player hit enemy - true, etc. So the more modern games might work with LCD, TFT and projection though I doubt it because all the big screen arcade cabinets for shooting games (like the Jurassic Park two-seater cab) use cathode ray tubes shooting in to a magnifier and shot on to a mirror. So you're actually shooting at the mirror. While the smaller up-right cabinet just uses a 20 inch tube TV. There are no arcade games that allow you to use a gun-like-device that do not have a cathode ray tube screen
But yeah if you can make duckhunt work with anything other than a tube television you can crown yourself. But otherwise soak your head and stuff.
The zapper senses stray electrons that make it through the screen, that's how it works. That's how it senses if you got a hit or not. The whole reason the ducks have a white box around them is because that is the brightest color the NES can send so that those electrons (that we see as light) can be sent to the gun. If the gun sees dark, you missed. If the gun sees white, you hit. It knows which duck you hit because there's two layers of ducks. One in the foreground, one in the background. There's also a foreground of trees which gives you more points if you cap a duck behind them. The game just has to keep track of it's layers to know where and what you shot at.
No, you cannot play duckhunt with the TV off. You can turn the NES on, but you will never hit anything because there's no information being sent back to the gun.
If you played duckhunt on an LCD screen then you must have some pretty kick ass LCD screens over there in the Land of Make Believe. Duckhunt wont work on projection (rear or front) TV's either because there's nothing being sent back to the gun. It's not just light that the gun is looking for, it's actual frequencies from the tube it wants. It will not work with LCD's, it will not work with Plasmas, it will not work with TFT's, it will not work with projection, it will only work with cathode ray tubes because the other techs didn't exist yet when Duckhunt was designed!
On higher end more modern games that use guns, the guns have electronics that actually communicate to the game and screen. That's why with the super scope you had to actually have that little box on your TV. In some games you can see your target dancing around because it's basically a controller at that point using a merc switch or a kind of radar ping. The target is here - true, the target is here - true, player shot at something - true, player hit enemy - false, player shot at something - true, player hit enemy - true, etc. So the more modern games might work with LCD, TFT and projection though I doubt it because all the big screen arcade cabinets for shooting games (like the Jurassic Park two-seater cab) use cathode ray tubes shooting in to a magnifier and shot on to a mirror. So you're actually shooting at the mirror. While the smaller up-right cabinet just uses a 20 inch tube TV. There are no arcade games that allow you to use a gun-like-device that do not have a cathode ray tube screen
But yeah if you can make duckhunt work with anything other than a tube television you can crown yourself. But otherwise soak your head and stuff.