15th March 2005, 1:52 AM
That's Wario Blast, DJ. :) Haven't played it. But I have played Bomberman GB, so I listed that one.
Bomberman GB is why I wanted a Super Game Boy... you can only play multiplayer in that game on SGB. Yeah, no link-cable multi, ONLY SGB... but it supports 4 players there...
Revenge of the Gator... I haven't played it either, but it's a pinball game. Got good reviews, said to be like the fantastic Kirby Pinball.
I tried to note when a game was a port or otherwise not completely original. And left out games I thought of but I wouldn't call 'good'. For instance, some people would say
-Ken Griffey Jr. Presents Major League Baseball
should be on the list, but it annoyed me and I didn't like it much, so I didn't put it there despite good reviews.
I listed the second one because Castlevania: The Adventure (I) is said to be awful and the third one, Castlevania Legends, not as good as II. II is the best. Though the only one of the three I've played is Castlevania: The Adventure... but I probably should have listed Castlevania Legends too, at least.
I was a completely new game. II and III were conversions of the SNES titles, not original titles. Easy distinction.
A bunch of the levels are essentially ports of the original levels... some aren't, like all of the levels in Mega Man I, but others are clearly converted NES levels... so I said that. The bosses are like that too -- same enemies, same weapons, but all redone for the small screen, with the large sprites, so there's a lot less room to dodge the bosses... changes boss fights. And of course you fight them in different orders and only fight four at a time.
MMV of course has all-new bosses, but in the first four all the robot masters are old. Only the Wily-level bosses are new.
As for mixing... MMI has four from 1 (NES) and four from 2, II has the other 4 from 2 and four from 3, III has four from 3 and four from 4, IV has four from 4 and four from 5... II and III don't have much new. Just redone stages and stuff. It's IV that really changes things, with the P-chips and store, Beat, etc. And then V of course was really different. But anyway, I've played I, II, and IV and all three are great... though II is way too easy and I is a bit frusterating. IV is just right, and has new features too! :)
MMI has levels that are all new. It only has six levels, but all six are new designs. MMII and MMIV, though, don't have that... the castles and Wily levels are new, but the Robot Master stages are either clearly based on the NES levels or are just the NES levels redesigned to fit onto a small screen. Less originality than the first game, perhaps... but more total stages, so it's not so bad. They still have changes with the four-at-a-time and different orders. For instance, in MMI the first four are Fire Man, Elec Man, Ice Man, and Cut Man. The best order to take them in is probably Fire, Ice, Elec, and finally Cut... or maybe that was Fire, Elec, Ice, and Cut... I can't quite remember. ... yeah, I think it was Ice third... :) Really, you could do Elec or Ice first too, but they were probably tougher than Fire Man to take with the Mega Buster (though he wasn't super easy either, and has a weakness to the Ice weapon). Anyway, either way is different from the NES game for sure.
I haven't played it either, but I didn't think it was only a port (other than the final boss)... I'm not certain, though, of course. But things like the different title (or rather, the added subtitle) hint at changes.
Bomberman GB is why I wanted a Super Game Boy... you can only play multiplayer in that game on SGB. Yeah, no link-cable multi, ONLY SGB... but it supports 4 players there...
Revenge of the Gator... I haven't played it either, but it's a pinball game. Got good reviews, said to be like the fantastic Kirby Pinball.
I tried to note when a game was a port or otherwise not completely original. And left out games I thought of but I wouldn't call 'good'. For instance, some people would say
-Ken Griffey Jr. Presents Major League Baseball
should be on the list, but it annoyed me and I didn't like it much, so I didn't put it there despite good reviews.
Quote:Oh and, yeah the Castlevania games on that system were unique, not remakes or ports. There's also the first one and the 3rd one. The 3rd one had the original Belmont, well, until Lament of Innocence was released... They were the "old style" before Symphony of the Night, but the old style Castlevania games were still fun.
I listed the second one because Castlevania: The Adventure (I) is said to be awful and the third one, Castlevania Legends, not as good as II. II is the best. Though the only one of the three I've played is Castlevania: The Adventure... but I probably should have listed Castlevania Legends too, at least.
Quote:Donkey Kong Land 2 and 3 weren't exactly ports so much as ground up remakes, as they had to be, but yeah I get what you mean.
I was a completely new game. II and III were conversions of the SNES titles, not original titles. Easy distinction.
Quote:Yeah, I know the first 4 Megaman games aren't exact ports. Heck, they aren't even ports. The only thing they have in common from what I've read and been told is that the NES game bosses have been put in there. The stories aren't even the same. I think you even get some different powers from them. I know the bosses are actually mixed selections from across a few NES Megaman games, so like, I guess you could use Metal Blades against Elecman? I know I am getting impatient regarding the GB collection for GBA.
A bunch of the levels are essentially ports of the original levels... some aren't, like all of the levels in Mega Man I, but others are clearly converted NES levels... so I said that. The bosses are like that too -- same enemies, same weapons, but all redone for the small screen, with the large sprites, so there's a lot less room to dodge the bosses... changes boss fights. And of course you fight them in different orders and only fight four at a time.
MMV of course has all-new bosses, but in the first four all the robot masters are old. Only the Wily-level bosses are new.
As for mixing... MMI has four from 1 (NES) and four from 2, II has the other 4 from 2 and four from 3, III has four from 3 and four from 4, IV has four from 4 and four from 5... II and III don't have much new. Just redone stages and stuff. It's IV that really changes things, with the P-chips and store, Beat, etc. And then V of course was really different. But anyway, I've played I, II, and IV and all three are great... though II is way too easy and I is a bit frusterating. IV is just right, and has new features too! :)
MMI has levels that are all new. It only has six levels, but all six are new designs. MMII and MMIV, though, don't have that... the castles and Wily levels are new, but the Robot Master stages are either clearly based on the NES levels or are just the NES levels redesigned to fit onto a small screen. Less originality than the first game, perhaps... but more total stages, so it's not so bad. They still have changes with the four-at-a-time and different orders. For instance, in MMI the first four are Fire Man, Elec Man, Ice Man, and Cut Man. The best order to take them in is probably Fire, Ice, Elec, and finally Cut... or maybe that was Fire, Elec, Ice, and Cut... I can't quite remember. ... yeah, I think it was Ice third... :) Really, you could do Elec or Ice first too, but they were probably tougher than Fire Man to take with the Mega Buster (though he wasn't super easy either, and has a weakness to the Ice weapon). Anyway, either way is different from the NES game for sure.
Quote:Oh yeah, from what I've read, Kid Icarus for GB is actually an exact port of the NES game EXCEPT for the last boss, which is totally different. Hard to say if that makes it a unique game or not... I don't know, I haven't actually played it.
I haven't played it either, but I didn't think it was only a port (other than the final boss)... I'm not certain, though, of course. But things like the different title (or rather, the added subtitle) hint at changes.