15th March 2005, 12:42 AM
Sounds like his argument the whole time is that no platform would really lend itself to the game...
No matter, the games can be changed until they fit the system though. In this case, not much need be done. Since I played it using a standard d-pad before anyway, and since the imagery in the game is about N64 level as it is (honestly they don't need to be improved... well not to me anyway, the simplistic look was part of the art style, just smooth it out a bit and have smoother animation and it's fine), I'd say the DS could do it easily. Some scenes, they would have to increase the size of smaller things... well it's possible they might have to do it, I dunno... Anyway, not much need be changed, and audio compression is pretty good these days. Lossless compression IS possible, that's how Zip files work (if a single bit was lost in the process, you couldn't compress programs at all, they'd glitch or just plain crash after decompresion), but lossless means very little compression. For very high stuff, ya gotta lose some data. However, they've got the ratio of what you lose to what you save in space down to a pretty good level these days. I'd say they could compress all the audio without loosing much. Oh and, OB1 from now on don't list bits for cart sizes :D. I mean, at one time, the SNES/Genesis days, that was the standard measurement of carts, but that was done purely to impress people with large numbers and was an act of deception more than anything. These days, doing that just smacks of being an advertising +2 bastard sword. But, no matter it was just a mistake... Same one I made reading that and not noticing the capitalization of the b :D.
But yeah ABF, if you really think the whole suit thing would be silly, it's not like they have to do one OR the other. They could do both, easily. Just assign like... X or something to the equipment switch command. Program it so pressing that gets you the ol' shuffling through your inventory thing. Use the screen when you don't feel like doing that. I think the screen's normal setting should actually be like, I dunno, the stuff you normally only see when you pause the game. Like, the whole thing is made up of save... load... so on...
Assuming the system can handle it, they could show panoramic vertical scenes that normally scroll as one large screen. They had those in Grim right?
No matter, the games can be changed until they fit the system though. In this case, not much need be done. Since I played it using a standard d-pad before anyway, and since the imagery in the game is about N64 level as it is (honestly they don't need to be improved... well not to me anyway, the simplistic look was part of the art style, just smooth it out a bit and have smoother animation and it's fine), I'd say the DS could do it easily. Some scenes, they would have to increase the size of smaller things... well it's possible they might have to do it, I dunno... Anyway, not much need be changed, and audio compression is pretty good these days. Lossless compression IS possible, that's how Zip files work (if a single bit was lost in the process, you couldn't compress programs at all, they'd glitch or just plain crash after decompresion), but lossless means very little compression. For very high stuff, ya gotta lose some data. However, they've got the ratio of what you lose to what you save in space down to a pretty good level these days. I'd say they could compress all the audio without loosing much. Oh and, OB1 from now on don't list bits for cart sizes :D. I mean, at one time, the SNES/Genesis days, that was the standard measurement of carts, but that was done purely to impress people with large numbers and was an act of deception more than anything. These days, doing that just smacks of being an advertising +2 bastard sword. But, no matter it was just a mistake... Same one I made reading that and not noticing the capitalization of the b :D.
But yeah ABF, if you really think the whole suit thing would be silly, it's not like they have to do one OR the other. They could do both, easily. Just assign like... X or something to the equipment switch command. Program it so pressing that gets you the ol' shuffling through your inventory thing. Use the screen when you don't feel like doing that. I think the screen's normal setting should actually be like, I dunno, the stuff you normally only see when you pause the game. Like, the whole thing is made up of save... load... so on...
Assuming the system can handle it, they could show panoramic vertical scenes that normally scroll as one large screen. They had those in Grim right?
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)