14th March 2005, 5:43 PM
No, you misunderstand (DJ). One of the points in GF was to have an immersive experience. Hence the complete lack of any on-screen interface (other than text boxes and lists of possible conversation topics), the direct controls, and the fact that your inventory is in your coat -- it's all to increase realism and immersiveness. Put in a standard adventure game 'item list' screen and you hurt that, and it'd be bad for the game.
Sure, it's a bit slow sometimes to scroll through one item at a time. But you never get huge numbers of items, and can scroll them at decent speed, so it works fine, I think. And remember -- they didn't use that inventory system because it was the fastest possible on to use. A standard box which you could scroll around would be that. They did it for immersion.
Sure, it's a bit slow sometimes to scroll through one item at a time. But you never get huge numbers of items, and can scroll them at decent speed, so it works fine, I think. And remember -- they didn't use that inventory system because it was the fastest possible on to use. A standard box which you could scroll around would be that. They did it for immersion.