7th March 2005, 7:14 PM
Actually I find the AI in the original is stupider than in Melee. In general, they are just reacting to the instant based on certain variables. I mean, in both games, but in SSBM they had some cases to study to find out exactly how they should react so they react a little smarter. Generally, the only thing they have is the perfect reaction time (well, because every single frame the computer has to go through the AI routines before it can even go to the next frame, they are FORCED to have perfect reaction time). I'll say that works more to their advantage in SSBM due to the difficult to perfect power shielding in that game.
But yes, after finally figuring out exactly what possible reactions all the character AIs can respond with when maxed out, they can offer no real challenge. After that, it's time to move on to the one threat that can actually evolve with you, another human. Human vs human is the best you can get. Well, no that's a lie. The best the game offers is a full 4 player free for all, making an entire half of the gameplay into who you should be attacking at the moment.
But yes, after finally figuring out exactly what possible reactions all the character AIs can respond with when maxed out, they can offer no real challenge. After that, it's time to move on to the one threat that can actually evolve with you, another human. Human vs human is the best you can get. Well, no that's a lie. The best the game offers is a full 4 player free for all, making an entire half of the gameplay into who you should be attacking at the moment.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)