3rd March 2005, 11:48 PM
I had no idea what the date was, but just reading that was enough to confirm to me it had to be a prank. Just made me think "um, not a chance, it's pretty close to April, are they doing this early or just being retards?" There's no way Nintendo is going to give away one of their best selling games, much less spend countless hours redoing the entire visual system and game models for it. Oh and, I like the art style of the game as-is myself.
Now that said, releasing it again with a few extra dungeons would be MUCH appreciated. I'd buy it. The lacking thing in that game is the shortness of the primary quest. Plenty of mini-games and all, and that's nice (though way too many are redundant), but it was just cheap to get the 3rd pearl without having to enter a dungeon, and everyone here knows that! It's like they were running low on time and ideas for new items so they destroyed an island so they wouldn't have to make a dungeon. Oh and, that secret armor is cool and all, but really giving you invincibility like that with nothing to really push it to it's limits is a bit of a let down. If you are going to have hidden uber-items that make you a demi-god, then they should add a hidden super dungeon with an actual god at the end you have to fight. You know, something more powerful than the game's final boss, a WEAPON so to speak. I loved the cool of Culex in Super Mario RPG, and the addition of the Four Sword dungeon to Link to the Past. They should keep that going. In the next game, if they add some super cheap item that makes the game too easy, two things. One, make it REALLY hard to get. None of this trading like 4 items to easy to find people stuff, and also make it somewhere near the END of the game before you can even get it. Two, put it to good use in some dungeon where you actually need it just to survive. What reason do you have to go through that dungeon? Um... some sort of medal that says "you are a super player"? Do you really need a reward for challenge like that? :D Speaking of challenge, give us hard puzzles again. I want to be stumped constantly! :D Bear in mind that while playing Minish Cap I realized while solving the puzzles that they would actually be pretty hard if I had never played Zelda before. I SAW how I was solving very complex puzzles in seconds only because I had memorized the puzzle arcetypes of the series. So, to give us hard puzzles again, they need to stop using the tried and true puzzle formulas in Zelda. Not completley mind you, just use your heads to noodle up some really different and ingenious puzzles. Something like, NOT involving pushing blocks or hitting switches. It's Nintendo, they can do it! I know I've said I don't like gimics for their own sake, but if they want to innovate, THAT is the way they should do it. If they come up with some truly unique puzzle types that we haven't seen before, they won't have to make it insanly hard for the Zelda novice. It'll be equally hard for both veteran and novice alike, just because neither have seen these puzzles before.
Oh yeah, and two dungeons would round off WW pretty well. Majora's Mask was fine with 4 mainly because of how long they were and all, but WW didn't really fare so well if you ask me. And Minish Cap... woah... I was relieved to find it had 6 instead of the 5 I had assumed, but the ones it had were pretty short. Like, Oracle game short. All in all I beat it a little too quickly. Fun game and all, but I want either more dungeons or like really long dungeons.
Now that said, releasing it again with a few extra dungeons would be MUCH appreciated. I'd buy it. The lacking thing in that game is the shortness of the primary quest. Plenty of mini-games and all, and that's nice (though way too many are redundant), but it was just cheap to get the 3rd pearl without having to enter a dungeon, and everyone here knows that! It's like they were running low on time and ideas for new items so they destroyed an island so they wouldn't have to make a dungeon. Oh and, that secret armor is cool and all, but really giving you invincibility like that with nothing to really push it to it's limits is a bit of a let down. If you are going to have hidden uber-items that make you a demi-god, then they should add a hidden super dungeon with an actual god at the end you have to fight. You know, something more powerful than the game's final boss, a WEAPON so to speak. I loved the cool of Culex in Super Mario RPG, and the addition of the Four Sword dungeon to Link to the Past. They should keep that going. In the next game, if they add some super cheap item that makes the game too easy, two things. One, make it REALLY hard to get. None of this trading like 4 items to easy to find people stuff, and also make it somewhere near the END of the game before you can even get it. Two, put it to good use in some dungeon where you actually need it just to survive. What reason do you have to go through that dungeon? Um... some sort of medal that says "you are a super player"? Do you really need a reward for challenge like that? :D Speaking of challenge, give us hard puzzles again. I want to be stumped constantly! :D Bear in mind that while playing Minish Cap I realized while solving the puzzles that they would actually be pretty hard if I had never played Zelda before. I SAW how I was solving very complex puzzles in seconds only because I had memorized the puzzle arcetypes of the series. So, to give us hard puzzles again, they need to stop using the tried and true puzzle formulas in Zelda. Not completley mind you, just use your heads to noodle up some really different and ingenious puzzles. Something like, NOT involving pushing blocks or hitting switches. It's Nintendo, they can do it! I know I've said I don't like gimics for their own sake, but if they want to innovate, THAT is the way they should do it. If they come up with some truly unique puzzle types that we haven't seen before, they won't have to make it insanly hard for the Zelda novice. It'll be equally hard for both veteran and novice alike, just because neither have seen these puzzles before.
Oh yeah, and two dungeons would round off WW pretty well. Majora's Mask was fine with 4 mainly because of how long they were and all, but WW didn't really fare so well if you ask me. And Minish Cap... woah... I was relieved to find it had 6 instead of the 5 I had assumed, but the ones it had were pretty short. Like, Oracle game short. All in all I beat it a little too quickly. Fun game and all, but I want either more dungeons or like really long dungeons.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)