1st March 2005, 8:47 AM
Well, essentially, if Metroid Prime was downgraded to 30fps then yes, they could double the polygon count (etc.).
Which is why a lot of games DO run soley at 30fps and don't attempt higher than that, as they'd prefer to look pretty in screenshots than fluid in motion. It's something that (in most cases) just represents to me a poor attitude of videogame developers. IMO, all games should run at 60fps, regardless of how much the static screenshots might suffer because of it.
There are some exceptions of course. A game like Splinter Cell would be quite difficult to run at 60fps (on current hardware..) due to it's advanced lighting techniques. But with that possible exception, I would GLADLY take a drop in textures and polygons to have a much more fluid framerate.
Which is why a lot of games DO run soley at 30fps and don't attempt higher than that, as they'd prefer to look pretty in screenshots than fluid in motion. It's something that (in most cases) just represents to me a poor attitude of videogame developers. IMO, all games should run at 60fps, regardless of how much the static screenshots might suffer because of it.
There are some exceptions of course. A game like Splinter Cell would be quite difficult to run at 60fps (on current hardware..) due to it's advanced lighting techniques. But with that possible exception, I would GLADLY take a drop in textures and polygons to have a much more fluid framerate.
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!