28th February 2005, 11:43 PM
Um... You dont use paddles... maybe?
Yeah. Instead, (since the object of the game is to travel back up towards the surface) every level has a pit at the bottom in the middle, just like a real pinball machine. If you fall down this pit, it takes you back one level. On the sides of the pit, at an angle, are glowing pads that use electromagnets. When you touch them, you can press L or R to send an electromagnetic charge in to Samus which will fling her in the direction you were facing.
When you touch one of these pads, you will stick like a magnet but eventually roll off; If you can get yourself in the small dent on the pad, you can stick there and hold down L or R to charge up your Boost Ball capability, flinging you even further and faster.
So basically, it works just like paddles, just futuristic paddles. The pads should also be curved to allow the player to 'aim' the direction of their flight. Or, allow the player to control Samus, atleast when she's on a surface anyway. Just hold the direction you want to go and then hit L or R depending one what side of the screen you're on.
These pads were designed with the idea of training wheels for Samus, to get her airborne and to perform acrobatics to reach higher areas or traverse a harsh environment. Later, when the Chozo build her suit, her jumping capabilities would be dramatically increased and for Samus, it would feel just like jumping off a jump pad, so it's good training for her. Well, it would have been if she were still a kid.
I wouldn't call them jump pads though, Banjo~Kazooie use those. So i'd call them something like "Perpetual Elevation Neutron Isotropism Shells".
*is 4 years old*
Yeah. Instead, (since the object of the game is to travel back up towards the surface) every level has a pit at the bottom in the middle, just like a real pinball machine. If you fall down this pit, it takes you back one level. On the sides of the pit, at an angle, are glowing pads that use electromagnets. When you touch them, you can press L or R to send an electromagnetic charge in to Samus which will fling her in the direction you were facing.
When you touch one of these pads, you will stick like a magnet but eventually roll off; If you can get yourself in the small dent on the pad, you can stick there and hold down L or R to charge up your Boost Ball capability, flinging you even further and faster.
So basically, it works just like paddles, just futuristic paddles. The pads should also be curved to allow the player to 'aim' the direction of their flight. Or, allow the player to control Samus, atleast when she's on a surface anyway. Just hold the direction you want to go and then hit L or R depending one what side of the screen you're on.
These pads were designed with the idea of training wheels for Samus, to get her airborne and to perform acrobatics to reach higher areas or traverse a harsh environment. Later, when the Chozo build her suit, her jumping capabilities would be dramatically increased and for Samus, it would feel just like jumping off a jump pad, so it's good training for her. Well, it would have been if she were still a kid.
I wouldn't call them jump pads though, Banjo~Kazooie use those. So i'd call them something like "Perpetual Elevation Neutron Isotropism Shells".
*is 4 years old*