28th February 2005, 5:15 PM
Wario Ware was done before though. It's essentially unchanged. It does make good use of the touch screen, but not to the extent that a DS game should. It doesn't show why the dual, touch screen setup is so great. I believe there's great potential, but we've yet to see it.
It's not nearly that simple. Metroid Prime, for instance, would not look twice as good in every respect as it currently does if it got its framerate chopped in half. If it were that simple and straight-forward then all games would run at 30fps since they would look so much better that way. It makes a difference, certainly, but programming games doesn't come close to being that simple.
Quote:Well, effectively, yes it is that simple. When you double the frames per second, you're doubling the polygons per second, you're doubling the textures per second, doubling the particles per second. That is of course, unless you halve the total polygon count, etc.
It's not nearly that simple. Metroid Prime, for instance, would not look twice as good in every respect as it currently does if it got its framerate chopped in half. If it were that simple and straight-forward then all games would run at 30fps since they would look so much better that way. It makes a difference, certainly, but programming games doesn't come close to being that simple.